This article has been cited by other articles in PMC. This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of
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This article has been cited by other articles in PMC. Abstract In the s, online games became popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive gaming, its prevalence, and associated risk factors. The establishment of specialized treatment centers in South-East Asia, the US, and Europe reflects the growing need for professional help.
It is argued that only by understanding the appeal of Internet gaming, its context, and neurobiologic correlates can the phenomenon of Internet gaming addiction be understood comprehensively. The aim of this review is to provide an insight into current perspectives on Internet gaming addiction using a holistic approach, taking into consideration the mass appeal of online games, the context of Internet gaming addiction, and associated neuroimaging findings, as well as the current diagnostic framework adopted by the American Psychiatric Association.
Moreover, the cultural context is significant because it embeds the gamer in a community with shared beliefs and practices, endowing their gaming with particular meaning.
The cited neuroimaging studies indicate that Internet gaming addiction shares similarities with other addictions, including substance dependence, at the molecular, neurocircuitry, and behavioral levels.
The findings provide support for the current perspective of understanding Internet gaming addiction from a disease framework. The benefits of an Internet gaming addiction diagnosis include reliability across research, destigmatization of individuals, development of efficacious treatments, and the creation of an incentive for public health care and insurance providers.
The holistic approach adopted here not only highlights empirical research that evidences neurobiologic correlates of Internet gaming addiction and the establishment of a preliminary diagnosis, but also emphasizes the necessity of an indepth understanding of the meaning, context, and practices associated with gaming.
Internet gaming, Internet gaming addiction, current perspectives, context, neuroimaging, diagnosis Introduction: In real-time MMO strategy games, players organize teams, develop their skills, and play for status in the game.
The game tailors to most age groups, both sexes, and various player interests and preferences, 6 making it an MMORPG success story par excellence. Online games such as World of Warcraft satisfy various gaming motivations.
Each of these factors is composed of a number of subcomponents as particularized by the gamers. Moreover, it denotes a complex interaction between real and virtual social networks, further blurring the boundaries between these networks, making MMORPGs inherently social spaces.
This mass appeal may have contributed to findings from research which indicate that online games, and specifically MMORPGs, are more addictive than any other types of both offline and online games 15 because they reward players on partial reinforcement schedules, leading to maintenance of play.
Research on gaming addiction dates back towhen the first report emerged suggesting that video gaming addiction is a problem for students.
The early studies suffered from a lack of standardized psychometric instruments used for assessing gaming addiction. Following on from that, further studies were carried out in the s, initially assessing gaming addiction based on the criteria for pathologic gambling as stipulated in the third and fourth editions of the Diagnostic and Statistical Manual for Mental Disorders DSM.
In most studies, self-reports have been used, which puts the reliability and validity of the potential diagnosis in question. In South-East Asian countries, the negative impacts of Internet gaming addiction have led governments and health care providers to take the problem seriously and to develop a series of initiatives to curb and alleviate the problem.
In addition to this, there is good reason to think that the lower acceptance of excessive gaming in a culture, the more distress not less gamers experience in engaging in the activity, potentially fuelling problem perception.Jul 19, · This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students.
Methods This was a descriptive-correlative study on randomly chosen male guidance school students. THE EFFECTS OF ONLINE GAMING TOWARDS THE ACADEMIC PERFORMANCE OF SELECTED GRADE 10 STUDENTS AARON JOHN CONINGCO ROBINSON An English Term Paper Submitted to the English Teacher Of Fourth Year Students of Mindanao State University at Naawan Integrated Developmental School Naawan, Misamis Oriental In.
As more therapists work with teenagers addicted to computer games and more researchers study the problem, they are becoming better at detecting the signs of addiction, testing for video game addiction, and offering help to parents with teenagers addicted to computer games.
Speech About Computer Addiction Chapter 1 in Research about Computer Games Addiction EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF INHS STUDENTS DURING SCHOOL YEAR A Research Presented to Ilo-Ilo National High School Magsaysay Village, La Paz, Iloilo City, Iloilo In Partial Fulfilment Of the Requirements in Project in Research Submitted By: Denzel .
Aug 26, · This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. Methods: The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of Computer addiction A disorder in which the individual turns to the Internet or plays computer games in an attempt to change moods, overcome anxiety, deal with depression, reduce isolation or loneliness, or distract themselves from overwhelming problems.